Achievements

Achievements are mini-tasks or goals that you can target while developing your game for extra bragging rights. Making a game is your goal here, and going for achievements is not required, but we hope that going for achievements will help you follow some best practices and get involved with the community at a deeper level. There are a total of 50 achievements that will be rolled out in increments of 10 on July 8th, 15th, and 22nd.

To log achievements, please post your team name and the name of the achievement at http://stlgamedev.slack.com/messages/gdd_achievements/. If you need an account, contact us through this form with your name, email address, and team name.

Achievement Description Phase
icons/shiny-purse.svg Freebie Sign into slack and post a team name in the #gdd_achievements channel (https://stlgamedev.slack.com/messages/gdd_achievements) First Week
icons/jump-across.svg Movement Make something happen when you interact with the game First Week
icons/palette.svg Artsy Add at least one art asset into the game First Week
icons/dark-squad.svg Slacker Create a private slack channel and invite your team to coordinate game progress First Week
icons/treasure-map.svg Tracker Set up a Task Tracking board (https://trello.com/ or the tool of your choice) to prioritize tasks and track progress First Week
icons/hill-conquest-i.svg Check-in #1 Meet up with your team in person between June 30th and July 8th. We recommend the check-in event at Riot Games on July 6th (featuring Butterscotch Shenanigans) First Week
icons/juggler.svg Git it on Add your game to version control (github.com, bitbucket.com, Subversion) First Week
icons/confrontation-i.svg Hardcore #1 Everyone on the team worked on the game for over 3 hours in one sitting between June 30th and July 8th First Week
icons/sands-of-time-i.svg Weekender #1 At least one person on the team spent at least 8 hours in total over the weekend of July 1st to July 3rd working on the game First Week
icons/cycle.svg Game Loop You have the core gameplay loop working in your game First Week
icons/fountain-pen.svg Named Finalize the name of your game so that you can begin marketing it. Post the name in #gdd_achievements on slack Second Week
icons/muscle-up.svg StandUp Post a Daily Standup in the general Slack channel. In a Standup, mention what you did yesterday, and what you plan to do today. Standups are a great way to keep you focused on your goals! Second Week
icons/photo-camera-i.svg Screenshot Saturday #1 July 9th Screenshot Saturday! Post a screenshot to Twitter with the name of your game and the hashtags #screenshotsaturday and #gamedevduel2016 and/or the Game Dev Co-op Facebook page (http://facebook.com/stlgamedev) with the hashtag #screenshotsaturday Second Week
icons/book-cover.svg Publisher Build an itch.io page for your game under our Game Jam (https://itch.io/jam/game-dev-duel-2016). Post a link in #gdd_achievements on slack Second Week
icons/guitar.svg Songster Have at least one song in your game Second Week
icons/hill-conquest-ii.svg Check-in #2 Meet up with your team in person to evaluate progress and discuss plans betweeen July 8th and July 15th. If your whole team is over 21, meet up at the check-in on July 14th at Orbit Pinball Lounge. Second Week
icons/tombstone.svg Death Your game has a loss state (free achievement if this is not applicable) Second Week
icons/checkered-flag.svg Winner Your game has a level or sub-section complete state working (free achievement if this is not applicable) Second Week
icons/confrontation-ii.svg Hardcore #2 Everyone on the team worked on the game for over 3 hours in one sitting between July 8th and July 15th Second Week
icons/sands-of-time-ii.svg Weekender #2 At least one person on the team spent at least 8 hours over the weekend of July 8th to July 10th working on the game Second Week
icons/read.svg Menus Add a title screen to your game (free achievement if this is not applicable) Third Week
icons/photo-camera-ii.svg Screenshot Saturday #2 July 16 Post a screenshot to Twitter with the name of your game and the hashtags #screenshotsaturday and #gamedevduel2016 and/or the Game Dev Co-op Facebook page (http://facebook.com/stlgamedev) with the hashtag #screenshotsaturday Third Week
icons/sing.svg Face Off Add at least one sound effect to the game that was recorded by a team member and uses either the environment or a face Third Week
icons/tabletop-players.svg Feedback Have someone that is not on your team play your game Third Week
icons/hill-conquest-iii.svg Check-in #3 Meet up with your team in person between July 15th and July 22nd. We recommend the check-in event at Riot Games on July 20th Third Week
icons/axe-in-stump.svg The Chopping Block Talk to the team and cut at least two planned features and/or assets from your game Third Week
icons/gamepad.svg Control for All Your game supports both mouse and keyboard and controller input methods Third Week
icons/folded-paper.svg Credits Add a credits screen to your game (free achievement if not applicable) Third Week
icons/confrontation-iii.svg Hardcore #3 Everyone on the team worked on the game for over 3 hours in one sitting between July 15th and July 22nd Third Week
icons/sands-of-time-iii.svg Weekender #3 At least one person on the team spent at least 8 hours over the weekend of July 15th to July 17th working on the game Third Week
icons/hill-conquest-iv.svg Check-in #4 Meet up with your team in person between July 22nd and July 31st. We recommend the check-in event at Graphite Lab on July 27th (http://www.meetup.com/St-Louis-Game-Developers/events/232789508/) Fourth Week
icons/photo-camera-iii.svg Screenshot Saturday #3 July 23rd Post a screenshot to Twitter with the name of your game and the hashtags #screenshotsaturday and #gamedevduel2016 and/or the Game Dev Co-op Facebook page (http://facebook.com/stlgamedev) with the hashtag #screenshotsaturday Fourth Week
icons/photo-camera-iv.svg Screenshot Saturday #4 July 30th Post a screenshot to Twitter with the name of your game and the hashtags #screenshotsaturday and #gamedevduel2016 and/or the Game Dev Co-op Facebook page (http://facebook.com/stlgamedev) with the hashtag #screenshotsaturday Fourth Week
icons/graduate-cap.svg Finish Line Finish your game! Fourth Week
icons/look-at.svg Promo Video Your game has a gameplay video on Youtube and/or your itch.io game page Fourth Week
icons/cardboard-box.svg In-Store Your game has a retail-style box complete with screenshots and a witty game description Fourth Week
icons/wax-seal.svg Made in St Louis Add a Made in St. Louis Splash Screen to your game Fourth Week
icons/confrontation-iv.svg Hardcore #4 Everyone on the team worked on the game for over 3 hours in one sitting between July 22nd and July 31st Fourth Week
icons/sands-of-time-iv.svg Weekender #4 At least one person on the team spent at least 8 hours over the weekend of July 22nd to July 25th working on the game Fourth Week
icons/sands-of-time-v.svg Weekender #5 At least one person on the team spent at least 8 hours over the weekend of July 29th to July 31st working on the game Fourth Week
icons/duality.svg Diverse If your game has characters in it, make sure at least one of them is not a straight white person (free if your game has no characters) Ongoing
icons/checkbox-tree.svg Open Source Your game is open source and the code is available in a public source control repository such as github.com or bitbucket.com (be sure to include a link when requesting the achievement) Ongoing
icons/white-cat.svg The Internet Your game contains a picture, gif, or video of a cat Ongoing
icons/button-finger.svg Committed Someone on your team has made at least one commit to source control on every day in July Ongoing
icons/think.svg Multiple interpretations Your game unquestionably demonstrates more than one interpretation of the Game Jam theme Ongoing
icons/joystick.svg Accessible Your game can be played effectively by someone who is either blind or has no limbs Ongoing
icons/deadly-strike.svg Character Development A main character in your game changes over the course of the game (free if your game has no characters) Ongoing
icons/metroid.svg Shared Assets Your game features an asset or character from some other gamedevduel team. (coordinate through Slack) Ongoing
icons/ocarina.svg Orchestrated Your game features at least three songs that were written specifically for your game Ongoing
icons/omega.svg Archie Put a reference to or asset of the St. Louis arch somewhere in your game Ongoing